On Monday, 7 October 2013 at 09:31:15 UTC, dennis luehring wrote:
Am 07.10.2013 11:18, schrieb Elvis Zhou:
ArtemisD: A D port of Artemis Entity System Framework
Artemis is a high performance Entity System framework for
games, written in Java,
and is a framework to manage entities in a game world. It is
Entity Systems are the future of MMORPG blog series by Adam
We also borrowed ideas from Ted Brown who implemented a
Entity System in Processing based on Adam Martin's blog.
The framework is based on the concept that entities in a
world exist as pure
identifiers,their components contain only data, and systems
process entities based
on their aspects.This promotes separation of concern and
simplifies game design tremendously.
Refer to http://gamadu.com/artemis for more info about Artemis.
Any suggestion or PR is welcome!
seem nice - BUT it seems too java oop like and very ungeneric,
is there a real need to derive from component?
It's simple enough without over design IMO.