On Friday, 10 January 2014 at 19:43:08 UTC, Nick Sabalausky wrote:
On 12/24/2013 7:37 AM, John Colvin wrote:
On Tuesday, 24 December 2013 at 10:44:56 UTC, extrawurst wrote:
On Sunday, 22 December 2013 at 19:48:03 UTC, John Colvin
Haven't tried the multiplayer, but it seems a really cool
took an absolute age to load, however.
What exactly took ages ? The download, the loading on startup
logo) or the stack4-splashscreen (logo) ?
the unity logo stayed around with a little spinning tracer in
for a long time on first load. It seems to not be as slow on
Sounds like it was just Mono JITing the game's assemblies.
(Although on some platforms, Unity does AOT compilation - I
forget whether Android is one of those.)
Or maybe it was Dalvik JITing Mono itself, but I would think
most of mono was written in native C/C++ code, so I dunno. Do
you know if you've run any Unity-built program on the device
For me, the part you describe only took about a couple seconds
the first time (Galaxy S3). What device were you using? I'm
curious because I'm using Unity, too (albeit with Nemerle
instead of C#, but still).
I don't think i've ever run anything using unity before. Also,
I'm on an Intel AZ-210 so it's x86-android, which probably means
quite a few untested corner-cases for unity and other libs.