When I choose a programming language to work on a problem, one of the factors I look at is whether there are enough tools and libraries to construct a solution in a reasonable amount of time.

Back when I was looking at D for game development – and I still am – there was Derelict. And now, there still is Derelict. Without it, I probably would've wrote D off for this specific task.

I'm hoping in another few years, we'll have nice idiomatic D wrappers on top of Derelict for most things. There are a lot of promising projects out there, many that are quite nice already (gfm, for example). Derelict oft serves as the basis for these projects, eliminating a lot of the front load.

Thanks to Mike Parker and all of the other contributors for developing and maintaining Derelict for these 10 long years.


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