On Tue, 15 Jul 2014 09:12:01 -0700, Kapps <opantm2+s...@gmail.com> wrote:
On Tuesday, 15 July 2014 at 05:40:29 UTC, Adam Wilson wrote:
Yes, performance is not a goal, because we are intentionally not
targeting scenarios where that is the first concern. I understand that
a lot of people want Aurora to be a high-performance graphics API with
a focus on games, but that isn't our goal. Simplicity is the goal and
we will sacrifice performance where it directly conflicts with that
goal. If you need a high-performance game engine, I would strongly
recommend either creating a custom solution or using an off-the-self
system.
To clarify, while Aurora may not be a performant enough solution
for a full graphics engine, it should theoretically be
sufficiently fast for a GUI within a game, correct?
That shouldn't be a problem.
--
Adam Wilson
GitHub/IRC: LightBender
Aurora Project Coordinator