D:GameVFS is a (very) minimal virtual file system library for game development.


I updated D:GameVFS to work with DMD 2.066 and put it on DUB. There are no major changes, just a bunch of small features I added over time as I use it.

Note that at this point this isn't hugely useful. The only VFS backend that is implemented is... plain FS (I expect to implement a zip backend once I need it), the main useful feature is directory stacking (i.e. treating files in multiple directories as if they were one directory, where files from directories up the stack override those from directories below).

As always, the API is not stable.

GitHub release with changelog: https://github.com/kiith-sa/D-GameVFS/releases/tag/v0.2.0

API docs: http://defenestrate.eu/docs/dgamevfs/index.html

DUB registry: http://code.dlang.org/packages/dgamevfs

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