On Sunday, 7 September 2014 at 02:41:53 UTC, Andrei Alexandrescu
This looks like solid work, congratulations! Could someone
please announce this on reddit and hackernews on Monday morning?
We'd need one of the blog posts to be the entry point leading
to the others and to the code examples. Which one would be it?
On 9/5/14, 4:06 AM, Kiith-Sa wrote:
Announcing Tharsis.prof, a frame-based profiler in D.
A profiler as-a-library that keeps track of overhead of every
RAII-style API for recording profile data, and range-style API
processing the results (with std.algorithm and the like - no
No GC allocations (and no heap allocations either - user must
See example at:
Use case: my game has a rare lag that occurs once per minute.
is useless because the lag is averaged out. To solve with
* Instrument code (add Zones, say, for rendering batches,
* Profile till the lag occurs.
* Get a range of frames (e.g. by filtering zones to get those
* Sort the range
* Get the longest frame
* Filter a range of all zones to get only those with start/end
within the longest frame.
* Find the offending zone
Blog posts explaining what this is in detail (should be one
post, but it
ended up being too long):
API docs (with examples):
Actually, it's already on Reddit, but on r/gamedev:
The first post contains easily visible links to the other two,
but it's not particularly D-focused (neither is the second). The
third post is D-focused, and it contains links to the previous
two, some code examples as well as a link to the GitHub project
with the introductory example, but these links are inline in the
text, not separate.