On 7/11/2014 7:38 p.m., luminousone wrote:
On Friday, 7 November 2014 at 06:29:14 UTC, Rikki Cattermole wrote:
On 7/11/2014 6:56 p.m., luminousone wrote:
I have been working on a media library, it still has a long way to go,
but I figured its about time I shared what I am doing.
If I could possibly convince a few people out their to give'er a once
I use XCB/XLIB/GLX directly, so I am not just simply wrapping SDL or
SFML. And I am using XCB for event handling and opening windows.
Threading should work much more reliably, due to the use of XCB.
I am releasing the library under the BSD license,
Its a good start.
But instead of creating the window itself manually would you consider
using DWC ?
DWC is more or less done. But I need help with my plans for a game dev
framework in D.
If you're interested in helping with that please give me an email
XLIB is an absolute train wreck when it comes to threading, call
XPollEvent outside your draw thread will most likely segfault.
As well I need control of the opengl contexts, as I want to separate
drawing and loading into separate threads.
I need both good threading support, and control over my opengl contexts
to fulfill the goals I have set for myself.
That said, it is a nice looking library. But it would not fulfill my needs.
Fair enough. Threading is a major issue with those low level api's.