On Friday, 7 November 2014 at 06:42:24 UTC, Rikki Cattermole
On 7/11/2014 7:38 p.m., luminousone wrote:
On Friday, 7 November 2014 at 06:29:14 UTC, Rikki Cattermole
On 7/11/2014 6:56 p.m., luminousone wrote:
I have been working on a media library, it still has a long
way to go,
but I figured its about time I shared what I am doing.
If I could possibly convince a few people out their to
give'er a once
I use XCB/XLIB/GLX directly, so I am not just simply
wrapping SDL or
SFML. And I am using XCB for event handling and opening
Threading should work much more reliably, due to the use of
I am releasing the library under the BSD license,
Its a good start.
But instead of creating the window itself manually would you
using DWC ?
DWC is more or less done. But I need help with my plans for a
framework in D.
If you're interested in helping with that please give me an
XLIB is an absolute train wreck when it comes to threading,
XPollEvent outside your draw thread will most likely segfault.
As well I need control of the opengl contexts, as I want to
drawing and loading into separate threads.
I need both good threading support, and control over my opengl
to fulfill the goals I have set for myself.
That said, it is a nice looking library. But it would not
fulfill my needs.
Fair enough. Threading is a major issue with those low level
I eventually want to build a entity system, and make use of
parallel_foreach, or fibers/routines, and have a loading thread
that can get assets in an async fashion.
Large voxel/cube-voxel systems and mega texturing interest me, I
feel like a small team could develop a big game with tools built
around a voxel system.
XCB mostly solves the threading issues that XLIB suffers from,
However XCB has poor support for the input extensions, as of yet
nothing that replaces xlookupstring, I hope to find a good work
around at some point, but it seems good "enough" for my needs.
Also I am not sure of how well XXf86vm extension is supported for
full screen access, As I have yet to implement full screen
Its a learning experience, however so I can't complain to much!