On Wednesday, 17 December 2014 at 19:06:24 UTC, solidstate1991 wrote:
I started to work on an engine, which emulates the features and
limitations of older graphics systems, mainly for retro-styled
indie games.


-Support for parallax scrolling, and multiple sprite and tile
-Support for sprite scaling and rotation
-Max. 65536 colors on screen from a palette
-Variable sprite sizes for easier development, tile layers can
work with any size of tiles as long as all of the tiles are the
same size on one layer
-Collision detection
-Support for modding
-Sprite editor, tile map editor

It's not a dethroner for the Unreal Engine 4, but I try my best
to get it into work. It's current name is VDP engine, but if you
can come up with a better name I might change it. I still haven't
decided to make it open or closed source (if it'll be ever used
by any game that makes profit, I'd like to get some share from

I'm halfway throught the development. Now the engine is in a debuggable state. The display of sprites works well, the collision detection is simple (pixel based collision detection is not yet implemented), no effects, no input event handling.

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