On Saturday, 24 January 2015 at 20:35:23 UTC, Andrej Mitrovic
wrote:
On 5/27/14, evilrat via Digitalmars-d-announce
<digitalmars-d-announce@puremagic.com> wrote:
On Sunday, 3 November 2013 at 05:27:24 UTC, evilrat wrote:
https://github.com/evilrat666/directx-d
this is it. i think i can't continue on this one anymore, nor
do
i have time, nor passion.
Hey, sorry you didn't find an audience for this, thanks for
your work
nevertheless! But do you by any chance know how up to date your
bindings are compared to these other ones:
https://github.com/auroragraphics/directx
If you don't know I'll try to diff my way and find out.
it is very sparse comparing to what i've done, but DirectX itself
is stable so there shouldn't be any problems. though my version
is targeted for same usage as if in C++, and contains most of
helper functions, so one could easily rewrite C++ arrows as dots
and thats all - everything should work(most times at least). This
is very useful and convenient since there are very few learning
resources about D and especially DirectX with D(if any).
maybe i'll update it to DirectX 12 as soon it is released. but
still i would merge peoples PR's if there be any commits.