On Monday, 19 January 2015 at 20:41:11 UTC, Rikki Cattermole
On 20/01/2015 1:48 a.m., Jonas Drewsen wrote:
On Sunday, 18 January 2015 at 22:00:51 UTC, Piotrek wrote:
On Friday, 16 January 2015 at 21:19:08 UTC, Jonas Drewsen
I have been working on an editor written in D for use with D
time now and have made a blog post about it.
Any feedback or suggestions are welcome.
This is an impressive work. I's really nice to see a
how much help can be provided from the D editor and existing
I have several questions as well:
1. Was the libdparser integrated with extension system or is
embedded in the core?
Done with the extension system.
2. What are the dependencies?
sdl2, opengl, freetype, libdparse (if you want the extension
I am keeping an eye on some of the native D input/window
is being worked on in the hope of being able to replace the
Please file any enhancement requests for any Devisualization
projects you need. It would help me know what is needed of them
3. How hard it would be to change the feel&look of the gui as
it is in
conventional editors (Visual, MonoDeveop, GtCreator,
Eclipse). I mean
menus, buttons, views etc?
Would require some more views/controls to be created. The
done through CSS sheets. A common subset of CSS keys are
maybe a few more would be needed.
What is the purpose of the widgets in deadcode