On Saturday, 2 May 2015 at 06:28:01 UTC, Andrei Alexandrescu
wrote:
I'm just done implementing a pretty cool allocator: FreeTree.
https://github.com/andralex/phobos/blob/allocator/std/experimental/allocator/free_tree.d
http://erdani.com/d/phobos-prerelease/std_experimental_allocator_free_tree.html
It's similar to the classic free list allocator but instead of
a singly-linked list it uses a binary search tree for
accommodating blocks of arbitrary size. The binary search tree
accommodates duplicates by storing one extra pointer for each
node, effectively embedding a singly-linked list (a free list
really) for each node.
So a FreeTree is have a bunch of freelists organized in a
binary search tree. The tree is not balanced; instead, it uses
an LRU heuristic - each freed block is inserted as (or close
to) the root. Over the lifetime of a free tree, free lists
naturally appear and disappear as dictated by the sizes most
frequently allocated by the application.
Feedback is welcome!
Andrei
From the doc:
If ParentAllocator defines (deallocate|allocate), ...
I forget what the rules are for allocators exactly, but isn't
something only an allocator if it defines allocate, deallocate,
owns, etc.? It just seems weird that you mentioned something that
I thought was implicit.