On 19/08/2015 1:07 a.m., Mike Parker wrote:
On Tuesday, 18 August 2015 at 08:47:27 UTC, extrawurst wrote:
Hi everyone,

during my development of a little game engine in my spare time with D
I created a couple of libs and wanted to announce one of them that I
find particularly useful.

A Dynamic binding for the Steam API:

dub: http://code.dlang.org/packages/derelict-steamworks
github: https://github.com/Extrawurst/DerelictSteamworks

I can finally announce this as the latest sdk release (1.34) includes
a flat c-api by default that these bindings use.

Awesome! That's something I've always planned to get around to some day.
Glad you got there first :)


In any case let's create the first platform independent game written
in D on Steam!!!!

Mayhem Intergalactic could have been platform-independent([1] and [2]).
IIRC, it was written with D1. DerelictSDL and DerelictGL were used
(probably from Derelict 2) as Crispy mentioned halfway down the thread
at [3]. I know he did some work on Mac, but it appears he only ever
released on Windows. There's probably an old newsgroup announcement
somewhere.

[1] http://www.inventivedingo.com/mayhemig
[2] http://store.steampowered.com/app/18600/
[3] http://dsource.org/forums/viewtopic.php?t=2891

On that note about dsource:
phpBB : Critical Error

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DEBUG MODE

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