On Wednesday, 9 December 2015 at 12:10:33 UTC, Vadim Lopatin wrote:
On Wednesday, 9 December 2015 at 09:18:37 UTC, default0 wrote:
I still haven't written much D code and my time is somewhat limited, but if there are simple tasks you need to get done, I would be glad to offer help!
It would be great.

Will be looking through GitHub and try to set DlangUI etc. up locally, too and see what I can do :-)

Added development environment setup instructions (VisualD, Mono-D) to README.

Thanks for the instructions! I followed them, but when I tried to build in Visual Studio, I got the following error:

Building Debug\dlangide.exe...
 Error: module io is in file 'dlib\image\io\io.d' which cannot be read
import path[0] = C:\Users\Administrator\Documents\DCode\DlangUI\src import path[1] = C:\Users\Administrator\Documents\DCode\DlangUI\3rdparty import path[2] = C:\Users\Administrator\Documents\DCode\DlangUI\3rdparty\libpng\source import path[3] = C:\Users\Administrator\Documents\DCode\DlangUI\..\DerelictGL3\source import path[4] = C:\Users\Administrator\Documents\DCode\DlangUI\..\DerelictUtil\source import path[5] = C:\Users\Administrator\Documents\DCode\DlangUI\..\DerelictFT\source import path[6] = C:\Users\Administrator\Documents\DCode\DlangUI\..\DerelictSDL2\source import path[7] = C:\Users\Administrator\Documents\DCode\DlangUI\..\de_image\source\interfaces import path[8] = C:\Users\Administrator\Documents\DCode\DlangUI\..\de_image\source\png import path[9] = C:\Users\Administrator\Documents\DCode\DlangUI\..\dlib import path[10] = C:\Users\Administrator\Documents\DCode\DlangUI\..\libdparse\src
import path[11] = C:\D\dmd2\windows\bin\..\..\src\phobos
import path[12] = C:\D\dmd2\windows\bin\..\..\src\druntime\import
Building Debug\dlangide.exe failed!

I checked the import path[9] it listed, and relative to that path, there is the dlib/image/io/io.d file (ie in "C:\Users\Administrator\Documents\DCode\DlangUI\..\dlib\dlib\image\io\io.d"). I'm not sure why it doesn't find that file, despite listing a path that contains this file in the imports (and has the necessary permissions for reading it, and the file obviously not being used by anything). I'm using Visual D.

Pretty stumped on that right now, building with dub obviously works, and I suppose I could then attach the debugger from within Visual Studio, but that's not a workflow I'm looking forward to (nor do I know if it works the way I hope)...

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