On Sunday, 24 January 2016 at 14:18:23 UTC, ketmar wrote:
ok, just4fun, mulththreaded renderer. set ThreadCount to number of your CPU cores to get some speedup.note: this is not how `std.concurrency` should be used! please, don't do wroker queues as i did!
This is the kind of maths I hoped I could try to understand. The spirit is not there :)