Voxelman is a plugin-driven voxel game engine that is built around a client-server architecture and sports multi-threaded world & mesh generation.

I stumbled across a post on /r/VoxelGameDev a few weeks back and recognized the handle of MrSmith33 from these forums. That prompted me to click through and I was DlighteD to discover it was created with that language I can't seem to stop writing about.


The post:
http://dlang.org/blog/2016/12/30/project-highlight-voxelman/

Reddit:
https://www.reddit.com/r/programming/comments/5l3eej/introducing_voxelman_a_plugindriven_voxel_game/


Reply via email to