Voxelman is a plugin-driven voxel game engine that is built around a client-server architecture and sports multi-threaded world & mesh generation.

I stumbled across a post on /r/VoxelGameDev a few weeks back and recognized the handle of MrSmith33 from these forums. That prompted me to click through and I was DlighteD to discover it was created with that language I can't seem to stop writing about.

The post:


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