On Friday, 30 December 2016 at 13:28:12 UTC, Mike Parker wrote:
Voxelman is a plugin-driven voxel game engine that is built
around a client-server architecture and sports multi-threaded
world & mesh generation.
I stumbled across a post on /r/VoxelGameDev a few weeks back
and recognized the handle of MrSmith33 from these forums. That
prompted me to click through and I was DlighteD to discover it
was created with that language I can't seem to stop writing
Thanks for doing this blog post, Mike!