By last Thursday night, none of the blog posts I'm waiting for had arrived. I'm perfectly fine with that. People are busy and I can't expect them to make the blog a priority over anything else, so this isn't a complaint. In fact, I'm rather quite glad I had no posts ready, because it motivated me to do something I should have done long ago.

It's my responsibility to have a fallback ready to go when no guests post are ready. I thought that this week it would be easy to do. I didn't have the mental bandwidth for anything too technical or complex, so I figured I'd do a Project Highlight on Derelict. It's something I've been saving for a rainy day, you might say. I've finally gotten all of the supported packages updated to the latest version of DerelictUtil, so why not?

Then I realized that there's no way I should be publicizing the Derelict packages while the documentation was in such an incomplete state.

That started a process that has been filling in whatever free time I've been able to find over the past couple of days. I've rewritten large chunks of what was already there (generic docs on building and using Derelict packages) and added new package-specific documentation for DerelictGL3, DerelictGLFW3, and DerelictSDL2.

I had hoped to get it all in decent enough shape to do the blog post on Friday, but I didn't quite make it. It will definitely go out on Monday, though. Still got some touching up to do and, though I don't intend to have all of the package documentation online by Monday, the important bits will be.

If you are a Derelict user or just interested in lending a hand, I invite you to take a look at what's there [1]. If you find any errors, each page has an edit link near the top (pencil icon) that will take you to the git editor, so it's easy to submit a PR.

I'll work on it a bit more tomorrow, but I think I'm done for today.


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