On Friday, 6 July 2018 at 13:50:37 UTC, 12345swordy wrote:
On Friday, 6 July 2018 at 13:15:43 UTC, Ecstatic Coder wrote:
LOL

Ok, if I'm wrong, then this means D is already a perfect replacement to C++, especially for game development.

Just by curiosity, can you tell me how many successful commercial games based on a D game engine are released each year ?

Or just this year maybe...

No triple AAA engine is going to switch to D for the following reasons:
1.)Cost vs benefit from converting C++ to D.
2.)Gamers do not care how things are implemented, they want results. 3.)There are high abundance of c++ programmers for employees to hired. I can't say the same thing for D.
4.)GC phobia.(The notorious culprit)


-Alex

+1

Just one silly question.

Can the following "naive" D code trigger a garbage collection stall ?

score.Text = point_count.to!string() ~ " POINTS";

And what about the same code in C++ ?

Now guess why there is such a "phobia"...

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