On Friday, 6 July 2018 at 13:50:37 UTC, 12345swordy wrote:
On Friday, 6 July 2018 at 13:15:43 UTC, Ecstatic Coder wrote:
LOL
Ok, if I'm wrong, then this means D is already a perfect
replacement to C++, especially for game development.
Just by curiosity, can you tell me how many successful
commercial games based on a D game engine are released each
year ?
Or just this year maybe...
No triple AAA engine is going to switch to D for the following
reasons:
1.)Cost vs benefit from converting C++ to D.
2.)Gamers do not care how things are implemented, they want
results.
3.)There are high abundance of c++ programmers for employees to
hired. I can't say the same thing for D.
4.)GC phobia.(The notorious culprit)
-Alex
+1
Just one silly question.
Can the following "naive" D code trigger a garbage collection
stall ?
score.Text = point_count.to!string() ~ " POINTS";
And what about the same code in C++ ?
Now guess why there is such a "phobia"...