On Wednesday, 17 October 2018 at 15:20:08 UTC, Mike Parker wrote:
I had intended to publish the next GC series post early this month, but after many revisions and discussions with a couple of reviewers, I've decided to put it on hold until something gets worked out about the conflation of destruction and finalization in D (something I'll be pushing for soon).

Instead, I've gone back to an article I started writing months ago and put aside in favor of other things: my next post in the 'D and C' series.

This post is the first of what will likely be three dealing with arrays (four if you count strings). It focuses primarily on declaration and initialization and is intended to be beginner friendly, assuming little or no knowledge of either C or D.
[snip]


The original interfacing C and D series on gamedev and in the Learning D book was very useful to me, but I really didn't know C. I mean, I knew the syntax and stuff, but there were so many details that I didn't know. For instance, there was an R library I used that called a C library. As an R user, I wasn't really exposed to any of the underlying C details. So there was quite a bit of learning curve when trying to use it in D, particularly on Windows. For instance, you don't just download the files and convert the headers. The dll the project provided was compiled with MinGW, so you have to recompile it with Visual Studio for it to link properly. My sense is that a lot of the C/D ecosystem just work(TM) a lot easier on Linux, to the extent that if I were doing it over again I would recommend people learning C/D on Windows to just use the Windows Subsystem for Linux for as long as they can.

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