On Sunday, 18 November 2018 at 19:51:06 UTC, Steven Schveighoffer wrote:
Really cool. I didn't play the original, but I found this reasonably straightforward.

I love this this webassembly stuff, I think it's a fantastic demonstration, and test for the power of D.

Thanks, I think so too. Although there are definitely some hurdles to overcome.

A system to do closures by hand should be doable with templates I would think. Do you have a quick example?

For example https://github.com/skoppe/spasm/blob/master/example/underrun/source/game/terminal.d#L259 The whole Handler struct is just to call `terminal_run_story` after `terminal_write_text` completes.

One thing that bugs me is that anything that allocates on the GC - like the closures here - can't be hooked into to call a custom allocator. That includes things like std.array.Appender, AA's, etc.

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