On Saturday, 25 May 2019 at 23:23:31 UTC, Ethan wrote:
So. On a 4K or higher desktop (Apple shift 5K monitors). Let's say you need to redraw every one of those 3840x2160 pixels at 60Hz. Let's just assume that by some miracle you've managed to get a pixel filled down to 20 cycles. But that's still 8,294,400 pixels. That's 16.6MHz for one frame. Almost a full GHz to keep it responsive at 60 frames per second. 2.4GHz for a 144Hz display.

I are math good. 8,294,400 * 20 cycles is 165.8MHz. Times 60 frames per second is 9.5GHz.

CPU rendering is not even remotely the future.

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