On Tuesday, 15 October 2019 at 18:02:28 UTC, Mario Kröplin wrote:
https://github.com/linkrope/oberon2d
is a simple tool that translates source code from Oberon to D.

It was intended to be thrown away after the resurrection of a single Oberon project.
(So, don't expect too much.)

But then, Bastiaan Veelo presented a very similar problem at DConf 2017.
I'm a bit late, but I hope this could help.

The example shows, by the way, that Oberon uses floored division while D uses the more common truncated division.

What is truncated remainder ever useful for, anyways? All I know it as is "that broken remainder I have to work around when writing graphics code."
  • Oberon to D Mario Kröplin via Digitalmars-d-announce
    • Re: Oberon to D FeepingCreature via Digitalmars-d-announce
    • Re: Oberon to D Robert Schadek via Digitalmars-d-announce
    • Re: Oberon to D Bastiaan Veelo via Digitalmars-d-announce

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