On Sunday, 23 February 2020 at 10:07:44 UTC, Ferhat Kurtulmuş wrote:
For those who are interested in game programming, geospatial things, 2D graphics etc. Earcut is a polygon triangulation library originally written in js and ported to almost every popular language (except D). I was playing around with my hobby sdl game and needed to draw some concave polygons. So, I have just ported the lib (suitable for betterC). My initial tests showed that it is fast that can be used for real-time rendering. If you have a function that can draw triangles, you can draw concave/convex any polygon which can also have holes.

https://github.com/mapbox/earcut.hpp
https://github.com/aferust/earcut-d

Out of curiosity, why would you need to triangulate polygons instead of using stencil buffer? I'm assuming you're using OpenGL (or something similar) since you talked about your hobby game. Any advantage of triangulating shapes? (anti-aliasing maybe?)

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