On Sunday, 23 February 2020 at 10:07:44 UTC, Ferhat Kurtulmuş
wrote:
For those who are interested in game programming, geospatial
things, 2D graphics etc. Earcut is a polygon triangulation
library originally written in js and ported to almost every
popular language (except D). I was playing around with my hobby
sdl game and needed to draw some concave polygons. So, I have
just ported the lib (suitable for betterC). My initial tests
showed that it is fast that can be used for real-time
rendering. If you have a function that can draw triangles, you
can draw concave/convex any polygon which can also have holes.
https://github.com/mapbox/earcut.hpp
https://github.com/aferust/earcut-d
Out of curiosity, why would you need to triangulate polygons
instead of using stencil buffer? I'm assuming you're using OpenGL
(or something similar) since you talked about your hobby game.
Any advantage of triangulating shapes? (anti-aliasing maybe?)