On Tuesday, 3 May 2022 at 01:54:16 UTC, forkit wrote:
On Friday, 22 April 2022 at 19:54:13 UTC, Walter Bright wrote:
On 4/17/2022 1:12 PM, Walter Bright wrote:
https://nwcpp.org/

An online presentation.

Monday at 7PM PST.

Slides:

https://nwcpp.org/talks/2022/modules_in_c.pdf

Video:

https://www.youtube.com/watch?v=2ImfbGm0fls

Here is the answer to the 2 questions you posed in your presentation:
(1) why nobody has done this in 40 years?
(2) what went on with C++ for 20 years?

It's simple.

Rational choice theory tell us, that the reward of the action must outweigh the costs incurred.

Stepstone did it for Objective-C with #import, and Apple with module maps for C and Objective-C, the modules design that preceeded C++ modules on clang.

Then we have those failed attempts at fixing C like SafeC.

And if we count research work, Bjarne Stroustoup and Gabriel dos Reis, did it back when they were teaching in Texas university, here is the 2009 paper,

"A Principled, Complete, and Efficient Representation of C++"

https://www.stroustrup.com/gdr-bs-macis09.pdf

Both Visual Age for C++ v0.4 and Lucid's Energize C++ did 40 years ago, by serializing C++ code into database representation, both failed due to high hardware requirements for late 80's/early 90's PCs.

Lucid Energize Demo in 1993

https://www.youtube.com/watch?v=pQQTScuApWk

Its database system, Cadillac,

"Foundation for a C++ Programming Environment"

https://dreamsongs.com/Files/Energize.pdf

Visual Age for C++ v4,

http://www.edm2.com/0704/vacpp4/vacpp4.html

The build environment is totally different from traditional compilers. The concept of header files and source code files is obsolete. VAC++ utilizes a global approach to definitions and implementations. That is, once a definition is processed it stays in memory for the duration of the build. To maintain compatibility, header files can still be #included. This new approach to handling source code is disorienting at first and will make migrating existing code to the compiler somewhat difficult. Errors pertaining to objects being defined more than once will likely occur while migrating. Often these errors are incorrect. The work around is to remove the #include line in the source file that contains the offending “redefinition”.

https://books.google.de/books?id=ZwHxz0UaB54C&pg=PA206&redir_esc=y#v=onepage&q&f=false

Additionally the way pre-compiled headers work on C++ Builder and Visual C++, versus the UNIX way, meant that on Windows the reward of the action did not outweigh the costs incurred, and ironically Visual C++ is the one leading the C++ modules support anyway, thanks to Gabriel dos Reis being part of the team, and pinging back on those 2009 learnings.

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