On Friday, 10 June 2022 at 14:14:27 UTC, Andrey Zherikov wrote:
On Friday, 10 June 2022 at 09:20:24 UTC, Vladimir Panteleev wrote:
Congratulations on the release. Though there's a good number of libraries for this task in D already, this solution looks very complete.

I looked at them when I started this project and they didn't provide complete set of features I was looking for. That was the main reason to start this work.

I invoke https://xkcd.com/927/ ! :)

I was wondering if you ran into any strong reasons for describing the arguments as a struct, rather than, well, function arguments. I have had good success so far with the latter, which has the benefit of being succinct:

https://github.com/CyberShadow/btdu/blob/116d190079ca77d61383eb738defa4318d5a1e5f/source/btdu/main.d#L59

This is an interesting approach. I think they are equivalent for simple cases but how would you model subcommands with common arguments for all of them?

Glad you asked! I use an approach similar to the one here, with commands in a struct. The common arguments are parsed before invoking the command.

https://github.com/CyberShadow/steamkeyactivator/blob/144d322ecee65f4f536e5fd4141837e51d61a27a/activator.d#L142

When only some commands need to share some arguments, you can put them in a tuple.

https://github.com/CyberShadow/Digger/blob/7c7dd167aea2214d594bab932ea4e41e5f0a357a/digger.d#L34

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