On Saturday, 21 May 2022 at 00:40:13 UTC, Kenny Shields wrote:
On Friday, 20 May 2022 at 23:42:49 UTC, Ali Çehreli wrote:

Anything interesting there? Why was it crashing?

Ali

Array bounds violation, though not a D array. Essentially, the minimap (which basically boils down to a C++ std::vector managed by SFML) was not being resized when changing map sizes. Thus, when generating a map larger than the previously generated one, the minimap manager would try to update parts of the vector that did not exist.

./Untitled_Shooter_Game-x86_64.AppImage 22:17:01 /tmp/.mount_UntitlnBkgME/usr/bin/usg: /lib/x86_64-linux-gnu/libm.so.6: version `GLIBC_2.29' not found (required by /tmp/.mount_UntitlnBkgME/usr/lib/x86_64-linux-gnu/liblua5.3.so.0) /tmp/.mount_UntitlnBkgME/usr/bin/usg: /lib/x86_64-linux-gnu/libm.so.6: version `GLIBC_2.29' not found (required by /tmp/.mount_UntitlnBkgME/usr/lib/x86_64-linux-gnu/libsqlite3.so.0)

fail to run it.

Reply via email to