Fluid is a library I started developing 3 years ago when I joined the D community, after failing to find a suitable library for my gamedev project. Developing user interfaces through websites, games or applications is something I've spent a significant amount of time in the past, so I saw this as an opportunity for developing a solution that combines the best aspects of different frameworks I have previously used, whereas targeted at web browsers, mobile applications, games or desktop. Similarly to how many praise D for being both great for prototyping and amazingly scalable, I found that I would love to build something that shares both of those traits.

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I have fixed reported Windows build problems, and now distribute Freetype binaries alongside the package. I've also updated dparse, fixing the LDC build.

This means `dub run fluid:showcase` should now work out-of-the-box on both Linux and Windows.

That's not the case for the showcase on macOS, but the DUB init template ought to work. If you want to run the showcase `brew install raylib` and then try `dub run fluid:showcase-raylib`. I will soon look into non-GL rendering to help improve this.

Sorry to everybody who ran into these issues, and thank you for your patience!

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