On Thursday, 19 December 2024 at 17:04:07 UTC, Dennis wrote:
On Thursday, 19 December 2024 at 09:56:00 UTC, bauss wrote:
Thanks a lot! I really appreciate it.

Is there a game in the works using this engine?

Yes, but it's still in the very early stage of development.

And how does this differ from other engines, such as Ren'Py (other than using a superior language of course ;) )

It uses much less of a scripting language and scripts are written in a format much like ini.

Renpy:

```

    s "Sure, but what's a \"visual novel?\""

menu:

    "It's a videogame.":
        jump game

    "It's an interactive book.":
        jump book

label game:

m "It's a kind of videogame you can play on your computer or a console."

    jump marry

label book:

m "It's like an interactive book that you can read on a computer or a console."

    jump marry

label marry:

    "And so, we become a visual novel creating duo."
```

Project DVN:

```
[main]
text:menu=Sure, but what's a visual novel?

[menu]
option:game=It's a videogame.
option:book=It's an interactive book.

[game]
text:marry=It's a kind of videogame you can play on your computer or a console.

[book]
text:marry=It's like an interactive book that you can read on a computer or a console.

[marry]
text:end=And so, we become a visual novel creating duo.
```

The above examples should be doing identical things in both engines, but highlights the difference.

It differs in a lot of other things too such as how resources are used, UI etc. of course, but much like renpy then everything is mostly customizable and you can do pretty much anything; there aren't many limitations.

But I also gotta admit my knowledge of renpy is limited and I've only played with it a little bit.

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