On Monday, 24 February 2025 at 03:08:11 UTC, Lewis wrote:
Hello! I'm Lewis, a solo developer from Vancouver. I've been
working on [The Art of
Reflection](https://store.steampowered.com/app/2290770/The_Art_of_Reflection/) for ~4 years. It's basically Superliminal meets Viewfinder with mirrors, with a bit of Portal and The Witness thrown in for good measure.
I built the game and engine from scratch in D, using D3D11,
PhysX, FMOD, and a few other libraries. Happy to answer any
questions about the process, but in short I'm super happy with
my decision to use D. I honestly can't really imagine going
back to C++ at this point.
You can play the demo right now if you want to give it a spin.
Feedback is always welcome and appreciated.
Thanks so much for your support!
-Lewis
Congrats on getting the demo out! I guess that means there's at
least 2 pieces of DLang software on steam now, heh. It is a
little disheartening to see the strict dependency on DX11 though.
I do happen to have porting experience w/ Metal and Vulkan, so if
you wish to natively port your code to macOS and Linux do feel
free to poke me! (+ I offer contract porting services through my
business if that has any interest)