On Monday, 24 February 2025 at 03:08:11 UTC, Lewis wrote:
Hello! I'm Lewis, a solo developer from Vancouver. I've been working on [The Art of Reflection](https://store.steampowered.com/app/2290770/The_Art_of_Reflection/) for ~4 years. It's basically Superliminal meets Viewfinder with mirrors, with a bit of Portal and The Witness thrown in for good measure.

I built the game and engine from scratch in D, using D3D11, PhysX, FMOD, and a few other libraries. Happy to answer any questions about the process, but in short I'm super happy with my decision to use D. I honestly can't really imagine going back to C++ at this point.

You can play the demo right now if you want to give it a spin. Feedback is always welcome and appreciated.

Thanks so much for your support!

-Lewis

Congrats on getting the demo out! I guess that means there's at least 2 pieces of DLang software on steam now, heh. It is a little disheartening to see the strict dependency on DX11 though. I do happen to have porting experience w/ Metal and Vulkan, so if you wish to natively port your code to macOS and Linux do feel free to poke me! (+ I offer contract porting services through my business if that has any interest)

Reply via email to