These days, Adam implemented directly in OpenD support on Windows
for executable icons. And it looked really awesome, I asked for
the implementation so I got that also inside redub. You can
easily add that by specifying inside your recipe file:
```json
"icon": [
"logo256x256.png",
"logo16x16.png",
"logo32x32.png"
]
```
And that's it. All that you require to get sweet icons on your
executable like that:

I thought it was really cool and I've gone farther and added it
to macOS too. Which also needed more implementation than on
Windows since you get the entire .app structure. But now we get
to feel like an official build tool!

Since macOS needs an entire folder structure, I added it under a
flag called `redub build --bundle`. I could do it automatically,
that could happen in the future since that's the only way to get
icons and it may sound redundant, but nevertheless, it might be
better to be optional as you won't do any extra processing.
Regardless of the new features, redub has been much more into
stability maintenance, special thanks to WebFreak that pointed
out multiple things that were missing comparing to dub, specially
regarding the script commands.
Some new features also include that you can also specify the
compiler version to run by using `redub [email protected]` and
things like that, which was kinda a request misunderstanding I
had, but it did improve the situation as you don't need to keep
changing the compiler globally with `redub use`.