> In fact everyone seems to like having its own vectors/matrices classes, so to 
> be accepted as standard it has to be efficient, non-obtrusive and with short 
> names.<

Regarding the short names, most times the import alias:
import std.geometry: v3d = vector3d;
plus the normal alias and compound aliases and the typedefs are probably enough 
to avoid you the need to rewrite things just to have different names :-)


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