http://d.puremagic.com/issues/show_bug.cgi?id=2812





------- Comment #3 from clugd...@yahoo.com.au  2009-04-07 02:08 -------
Not so.
float x = sqrt(2.0f);

is also wrong.
It only affects compile-time constants:
double y = 2.0;
double x = sqrt(y);
works correctly.


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