http://d.puremagic.com/issues/show_bug.cgi?id=3323

           Summary: Segfault or ICE(e2ir.c) using struct with destructor
                    almost anywhere
           Product: D
           Version: 2.032
          Platform: Other
        OS/Version: All
            Status: NEW
          Keywords: ice-on-valid-code
          Severity: critical
          Priority: P2
         Component: DMD
        AssignedTo: nob...@puremagic.com
        ReportedBy: clugd...@yahoo.com.au
        Depends on: 1894


--- Comment #0 from Don <clugd...@yahoo.com.au> 2009-09-17 00:40:31 PDT ---
This is similar to bug 1894, except that obviously it's D2 only and it ICEs
rather than generating bad code.

Segfaults in expression.c, CallExp::checkSideEffect(). All members seem to be
corrupt.
The only cases which work are compound statements, labels, foreach, and scope
guards.
If the destructor will never be called, it ICEs in e2ir instead.

This is a structural problem, I can't patch it.
Deterministic destruction is broken.


Here are 14 test cases. It's very easy to find more.
=====
struct A{
~this() { }
}

// Any of these lines cause a segfault
void segfault(){
  if (1) A a;
  //if(0) {} else A a;
  //for(A a;;) {}
  //for(;;) A a;
  //do A a; while(0);
  //while(1) A a;
  //try A a; catch(Error e) {}
  //switch(1) A a;
  // final switch(0) A a;
  //A a; with(a) A b;
}

// Any of these lines cause an ICE(e2ir.c)
void e2ir(){
 // while(0) A a;
 // if(0) A a;
 // if(1){} else A a;
 // for(;0;) A a;  
}

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