Summary: final class random generators?
           Product: D
           Version: D2
          Platform: All
        OS/Version: All
            Status: NEW
          Severity: enhancement
          Priority: P2
         Component: Phobos

--- Comment #0 from 2011-09-02 02:30:49 PDT ---
This is a _potential_ enhancement request.

A wrong D2 program:

import std.stdio, std.random;
void foo(RND)(RND rnd) {
    foreach (i; 0 .. 5)
        write(uniform(0, 10, rnd), " ");
void main() {
    auto rnd = Xorshift(1);

DMD 2.054 output:
3 1 2 7 5 
3 1 2 7 5 

The mistake is a missing ref, that causes foo to not return an updated random
generator, so it always generate the same random values:
void foo(RND)(ref RND rnd) {

To avoid this bug (that I think is common enough), I suggest to experiment if
it's performance-wide possibile to turn all random generators into reference
things, that is final class instances, that don't require that "ref".

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