--- Comment #3 from 2012-02-12 18:50:14 PST ---
static import std.conv;

int main()
    real a = 1.0L + float.epsilon;
    if (!float(a + 1.0L) > 2.0L)
        return 1;
    return 0;


If I try the library version it's result will differ with '-O -inline'.
Yeah I know, results may vary depending on compiler flags.
So I've no reliable way to round to a single precision float?
Does anybody have a good idea how to solve Bug 6531 then?

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