Malte Skarupke <> changed:

           What    |Removed                     |Added
             Status|NEW                         |RESOLVED
         Resolution|                            |INVALID
           Severity|normal                      |critical

--- Comment #2 from Malte Skarupke <> 2012-11-01 06:59:47 
PDT ---
I've debugged it further and it was an issue with the garbage collector. I was
using malloc and free but I wasn't calling GC.addRange and GC.removeRange.

This now provides me with another problem because I specifically did not want
the garbage collector to know about that memory, so that it wouldn't keep
certain objects alive. Unfortunately that means that it then collects too much.
I'll find a solution, but this bug is closed.

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