http://d.puremagic.com/issues/show_bug.cgi?id=11216
Summary: Make synchronized statement `nothrow`
Product: D
Version: D2
Platform: All
OS/Version: All
Status: NEW
Severity: enhancement
Priority: P2
Component: druntime
AssignedTo: [email protected]
ReportedBy: [email protected]
--- Comment #0 from Denis Shelomovskij <[email protected]> 2013-10-10
17:09:20 MSD ---
Currently this code fails to compile because `_d_criticalenter` and
`_d_criticalexit` are not `nothrow`:
---
void f() nothrow
{ synchronized { } }
---
This is because user supplied monitor can throw as `lock`/`unlock` methods of
`Object.Monitor` are not `nothrow`.
Dependent druntime functions like `rt_attachDisposeEvent` and
`rt_detachDisposeEvent` are thus not `nothrow` too.
The proposal is to mark user supplied monitor `lock`/`unlock` methods also
`nothrow`. In the case it will be rejected documentation note about the fact
synchronized statement is not `nothrow` should be added.
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