https://issues.dlang.org/show_bug.cgi?id=16264
--- Comment #3 from Kirill Kryukov <[email protected]> --- Here is the reason 32-bit BigUint multiplication works: std/internal/math/biguintcore.d has the following: version(D_InlineAsm_X86) { import std.internal.math.biguintx86; } else { import std.internal.math.biguintnoasm; } So, 32-bit compile uses the seemingly correct std.internal.math.biguintx86. On the other hand, 64-bit compile uses std.internal.math.biguintnoasm - buggy, untested and apparently never used in the real world. --
