Andrei Alexandrescu <> changed:

           What    |Removed                     |Added
           Keywords|                            |bootcamp

--- Comment #8 from Andrei Alexandrescu <> ---
Adding some of my own:

* uniform!int should give a uniform, full-range int. Same of course for all
integral types.

* uniform!bool should give a random bit (economically, i.e. generate a new
64-bit number every 64 calls)

* uniform!double should give a double in the range [0.0, 1.0). Or is [0.0, 1.0]
more appropriate?

* uniform!(int[])(30) should return an array of 30 integers

* uniform!string(30) should return a uniform string of 30... bytes or code


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