Hi. I'm trying to port a C++ program to D as an exercise in exploring D. As
I'm doing this, I've run into a bit of confusion with the const system.
I have something like
class A {}
class B {
const A a;
void init(A aa) { a = aa; }
}
This doesn't work, because dmd (2.020) complains that you can't initialize a
const member after the constructor. The catch is that the value of aa is not
available at construction time, but only later on. However, I'd still like to
declare that once set, the object referred to by a is const.
The C++ code used a pointer, but it seemed to me like D's references were more
capable than C++'s, so I'm trying to use them.
To me it seems like this should still be allowed. Even though the object
referred to by a is const, the reference itself shouldn't need to be. This
seems morally equivalent to:
const(A)* a;
which is allowed by dmd. In both cases I'm trying to tell the compiler that
the object referred to by a is const.
Is there a way to do what I'm trying to do? What's the reason for not allowing
this?
Thanks,
Jerry