Saaa wrote:
Assuming the C code works, here's what you do in D.
GLuint shader;
shader=glCreateShader(GL_FRAGMENT_SHADER);
char[] file=cast(char[])read(`program.frag`);
char* filep = toStringz(file);
glShaderSource(f, 1, &filep,null);
erm.. ok, thanks :)
Thought I tried this already.
But, how is filep now an char** ?
It's not filep that's a char**, it's &filep. You're taking the address
of a pointer, so you end up with a pointer to a pointer.
If this code doesn't work, then something else is the matter.