Sergey Kovrov:
> I guess there is a data member for allocated buffer size as well...

Nope, this isn't vector of C++. It's a long story (caused to allow the 
slicing). The result is that the append is very slow.


> Objects may be viewed as a structure too. There are context pointer 
> virtual function table and maybe something else implementation-specific.

Objects are managed by a reference (even in a transparent way, when you use 
scope and the compiler accepts it).

Bye,
bearophile

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