Got the following code:

public LuaState wrapClass (T) (T instance)
{
        auto ptr = cast (T *) newUserdata ( (T *).sizeof);
        *ptr = instance;

        loadClassMetatable (typeid(T).toString);
        setMetatable (-2);
        return this;
}

Am I right in assuming that a different wrapClass will be created in the final executable for each template instantiation (e.g. calls with class A,B,C,... instances) and would thus bloat up the executable a bit when used with many classes?

Apart from that, couldn't you just use wrapClass (Object instance)? In the end each class instance pointer takes up the same amount of memory?!

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