On Fri, 17 Apr 2009 13:22:21 +0400, Sam Hu <[email protected]> wrote:
Forget attachment.Resent.
Sam Hu Wrote:
Hello,
After my reading below post:
http://d.puremagic.com/issues/show_bug.cgi?id=2580
I can compile the win32 SDK sample in dmd\sample folder.After that I
tried to encapsulate all those staff in class.Attached is my
chance.Below is a short description about all the 3 classes:
WinClass:Encapsulation of WNDCLASSEX
WinFrame:Encapsulation of window frame
WinApp:Encapsulation of the Gui application
Here I have a couple of question.It would be grateful if anybody here
kindly let me know,though I do know it is a bit long and it is just an
excise of a beginner:
1.The program compiled but runs with an Access Violation error.I can
not found the place the error occurred.I tried to comments out the
try...catch block,but the program runs invisible and with 100% CPU
usage,I have to aborted from the task manager.
2.Is it possible to encapsulate the callback function
int WindowProc(HWND hWnd, uint uMsg, WPARAM wParam, LPARAM lParam)
into any of the three classes?Which one should be the ideal place?
3.Is is possible to encapsulate all the framework into just one
class,say WinFrame,and then we can call it by
auto app=new WinFrame;
app.show;
If yes,how?
4.Is it possible to use main() other than int WinMain(),if yes,how?
And I do know point 3 and 4 may be a longer story and there are a lot
of GUI libararies for reference.But I can not gain a clear idea just by
reading the other's large project with out short explanation.So really
appreciate,if anybody can teach me.
Thanks and best regards,
Sam
Here is a nice article:
http://www.gamedev.net/reference/programming/features/win32wrapper/page2.asp
It's in C++, but still applicable and relevant.