downs wrote:
funog wrote:
The following code :
------------------
import std.stdio;
class A {
void foo(A a) {
writefln("A");
}
}
class B : A {
void foo(B b) {
writefln("B");
}
}
void main() {
B b = new B;
A a = b;
assert(a is b);
b.foo(b);
a.foo(b);
}
--------------
outputs:
B
A
This is understandable as B.foo doesn't actually overrides A.foo. But
somehow it's weird to get different outputs while "a" and "b" are
basically the same object. Has anyone else encountered this problem in
real life? Will C+++, java act the same way?
The behavior here is entirely correct and, in fact, could not happen any other
way.
The only improvement would be disallowing declaring methods that shadow but
don't override methods in the super class.
This is the point, I think it should be disallowed (particularly in D,
since shadowing declarations are deprecated). I understand that B.foo
doesn't override A.foo, but I mean, you have the same object, the same
function (name), the same parameter... and a different result.
Well, I'm not a pro so I don't know how error-prone it can be in "real
life".
The inheritance contract that B enters when it inherits from A states that its
foo will take any object of type A. Remember: parameters generalize, results
specialize. B's foo _cannot_ override A's foo because that would mean you could
not use a B in all situations you could use an A, which breaks polymorphism
completely.