On Tue, 29 Dec 2009 07:56:04 -0500, Trass3r <mrmoc...@gmx.de> wrote:

I got some RGB palette in a byte array which I'd like to convert or "map" to an RGB struct array, isn't this easily possible without using dozens of struct constructors?


RGB[256] PALETTE = cast(RGB[256]) [
     0x00, 0x00, 0x00, 0xE3, 0x53, 0x00,
     0xCF, 0x4B, 0x07, 0xBF, 0x43, 0x0F, ...

doesn't work cause of "non-constant expression"

RGB[256] PALETTE = (cast(RGB[]) [
     0x00, 0x00, 0x00, 0xE3, 0x53, 0x00,
     0xCF, 0x4B, 0x07, 0xBF, 0x43, 0x0F, ...
]) (0 .. 256);

compiles, but yields empty structs (and doesn't seem right anyway).

What is RGB's structure?

I would expect something like this to work:

RGB[256] PALETTE = [
{0x00, 0x00, 0x00},
{0xE3, 0x53, 0x00},
...
];

Assuming RGB is a struct of 3 ubyte members...

-Steve

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