Joseph Wakeling wrote:
Steven Schveighoffer wrote:
Assuming you may ask questions about this, it's not an exact description
of what happens. The append code and GC are smarter about it than this,
I just wanted to explain it in an easy-to-understand way :) The real
code uses algorithms to determine optimal grow sizes and can extend into
consecutive blocks if possible.
I realised that while running some of the code that bearophile suggested
to me, because if you look at 'capacity' in a non-pre-reserved D array
that's appended to 5 million times, its capacity is only a little over 5
million -- compared to a C++ vector which is the nearest power of 2
(2^23, over 8 million).
The GC overhead means that in this case actual memory usage is a bit
higher than C++, but on a larger scale this could surely make a big
difference.
In the case of the piece of code I'm working on I don't think the
pre-reserve is really so important as far as performance goes -- the
append speed is a bit of a bugger, but the main issue is probably to do
with speed of copying and iterating across arrays.
For example, I suspect that the D array's,
x[] = 0;
y[] = z[];
is not as efficient as a C++ vector's
x.assign(x.size(),0);
y.assign(z.begin(),z.end());
The D code compiles directly to a memset and memcpy, which are
intrinsics. There's no way C++ could beat it.