Joseph Wakeling wrote:
Steven Schveighoffer wrote:
Assuming you may ask questions about this, it's not an exact description
of what happens.  The append code and GC are smarter about it than this,
I just wanted to explain it in an easy-to-understand way :)  The real
code uses algorithms to determine optimal grow sizes and can extend into
consecutive blocks if possible.

I realised that while running some of the code that bearophile suggested
to me, because if you look at 'capacity' in a non-pre-reserved D array
that's appended to 5 million times, its capacity is only a little over 5
million -- compared to a C++ vector which is the nearest power of 2
(2^23, over 8 million).

The GC overhead means that in this case actual memory usage is a bit
higher than C++, but on a larger scale this could surely make a big
difference.

In the case of the piece of code I'm working on I don't think the
pre-reserve is really so important as far as performance goes -- the
append speed is a bit of a bugger, but the main issue is probably to do
with speed of copying and iterating across arrays.

For example, I suspect that the D array's,

        x[] = 0;
        y[] = z[];

is not as efficient as a C++ vector's

        x.assign(x.size(),0);
        y.assign(z.begin(),z.end());

The D code compiles directly to a memset and memcpy, which are intrinsics. There's no way C++ could beat it.

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