I vaguely remember Don talking about this, but I don't remember the conclusions, and there is something strange.
In this page among the properties of floating point values the min seems missing: http://www.digitalmars.com/d/2.0/property.html Yet the min is present and returns the same value as min_normal: import std.stdio; void main() { writeln(double.min); // 2.22507e-308 writeln(double.max); // 1.79769e+308 writeln(double.min_normal); // 2.22507e-308 writeln(-double.max); // -1.79769e+308 } In generic code I have used min, but the min for floating point values is very different from the min for integral values. Is it possible to change double.min to something similar to -double.max? Otherwise I suggest to just remove double.min, because it's confusing for me and my code. Bye, bearophile
