I vaguely remember Don talking about this, but I don't remember the 
conclusions, and there is something strange.

In this page among the properties of floating point values the min seems 
missing:
http://www.digitalmars.com/d/2.0/property.html

Yet the min is present and returns the same value as min_normal:

import std.stdio;
void main() {
    writeln(double.min);        //  2.22507e-308
    writeln(double.max);        //  1.79769e+308
    writeln(double.min_normal); //  2.22507e-308
    writeln(-double.max);       // -1.79769e+308
}

In generic code I have used min, but the min for floating point values is very 
different from the min for integral values. Is it possible to change double.min 
to something similar to -double.max? Otherwise I suggest to just remove 
double.min, because it's confusing for me and my code.

Bye,
bearophile

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