This may be a stupid question: Does std.socket encorporate or replace pipe usage? Ie, if I'm going to do something along the lines of (psuedo-code):
auto parentToChild = pipe(); auto childToParent = pipe(); if(fork()) { // talk to other process } else { // talk to other process } Is there anything in std.socket, or any way of using it that would aid in this sort of thing (ideally in a cross-platform way), or is it entirely orthogonal to this? Does anyone who's done this sort of thing in D before, on Win or Lin, know of anything else in particular to be aware of?